An irresponsible incremental game

Literal Dogshit Since Day One

One dog. One pile. An industry nobody asked for.

No municipal records found.

Literal DogshitSince Day One

Cash to spend $0.00
Total produced 0 g 0 g/s right now
Dog food 1.5 kg / 4 kg
Time Day 1

Current mission

Prove the concept

Bag your first client's pile and collect the cleanup fee.

$0 / $1

Digestive Pipeline

Measured over the last few seconds
Food eaten 0 g/s
idle
Poop produced 0 g/s
idle
Revenue earned $0/s
nothing collected
1 dog · 1 bed · all rested Bagged feedstock 0 g No collection crew

The forbidden hose

Start over from Day One?

This removes the local save. Even the municipal records.

The extremely official plan

Roadmap to an avoidable empire

Now

Daycare & collection

Clients, food, beds, cleanup fees, scoop crews, shifts, compost, missions, and BarkChat.

Next

Biological complications

Hunger pressure, contagious diarrhea, wet piles, bags, worker equipment, and veterinary damage control.

Later

Close the loop

Fertilizer markets, agriculture, home-grown dog food, municipal contracts, industrial tonnage, and stranger things.

Eventually

Genre failure

The depot manifest contains impossible messages. The game stops being entirely sure what kind of game it is.

Patch notes from the park

What’s new?

Plans, records, and a front door

  • Added this title screen with Continue and Start Over.
  • Added the player roadmap and full design document.
  • Added a changelog, because apparently this is a real operation.

Dogs and labor

  • Dogs now get zoomies and occasionally bark.
  • Scoopers clock out at night; Night Shift pays a premium.
  • More Walkies became Questionable Laxatives.

Emergency accounting

  • Stopped zero-second composting from turning cash into NaN.
  • Corrupted balances now recover safely instead of buying the universe.